“Onward, cowards!” General Poltroon cried. Portuguese soldiers, decorated in chicken feathers and yellow shields, charged into the open plains of Mali, long deserted by real heroes who were fighting a civil war to the west. “Let’s go east!” sounded the regimental horns, an impressive feat considering how chapped their lips were from the African sun. [Continue Reading…]
Portugal in Europa Universalis, part 2
Time to set out. I loaded one fleet and sailed them west to the New World. Ahem, I said I loaded troops onto a fleet and…what a bunch of laggards. Are they lazy, cowardly or both? I’d forgotten that loading troops on ships in Europa Universalis is a ‘process.’ You can’t actually click on the ship to load them. You can’t load them in port either. You have to move the ship into an unoccupied sea zone, then move the army not onto the ships but into the sea zone. Fifteenth century armies liked to swim, I guess.[Continue Reading…]
Portugal in Europa Universalis, part 1
I don’t know why I like to chronicle dumb tales played out in historical strategy games, but I do. It started with a Spanish Empire campaign in Medieval: Total War 2. Please don’t contact me about how such and such would never have happened in real life, because I don’t care. Onward.
Portugal is a coward’s choice. They are buffered from the chaotic morass of continental europe by Castille and Aragon. They’re also buffered from muslim advance by Castille, which is fighting the Reconquista to free the Iberian peninsula from the Moors (or, if you will, Moops). [Continue Reading…]
Warhammer 40,000 Fourth Edition
Once feared for the anticipated damage done to existing army lists, the latest edition of Warhammer 40,000 is a kinder, gentler wargame. Fully compatible with existing codices, fourth edition strives to eliminate exploits of the third edition rules to create a balanced abstract wargame set in a grim, characterful universe. [Continue Reading…]
Andy Chambers Interview from 2003
Once a mail order troll, Andy Chambers’ first few contributions to White Dwarf led to a career in developing and designing rules for the Warhammer 40K universe. Back in 2003, on the eve of the Eye of Terror campaing, the 40K Overfiend and motorcycle hound chatted about the forces of chaos, the fourth edition of 40K and Squats. [Continue Reading…]
Stargrunt II
Jon Tuffley’s Stargrunt II offers an infantry miniatures wargame that is both realistic and economical. The rules stand on their own merit, but players of other systems will benefit from cannibalizing many of Tuffley’s ideas. [Continue Reading…]
Codex: Eye of Terror
The Eye of Terror was Games Workshop’s gigantic Summer 2003 campaign. For tabletop generals looking to spice up their battlefields with mutants and mutant fighters, this was the field guide. [Continue Reading…]
Codex: Daemonhunters
Codex: Daemonhunters represents Games Workshop at its best. No Space Orks for comic relief; no C’Tan and Necrons to tie up loose ends that ought to have been left alone. This is the war for the soul of humanity. The Emperor’s Daemonhunters wage battles of such cosmic weight, they must remain secret to all but a few cursed with their knowledge. This is the second of a three-part series of books in the vein of the Realm of Chaos tomes from the old Rogue Trader days (Codex: Chaos Marines in fall 2002 and the Eye of Terror campaign in June 2003). [Continue Reading…]
Imperial Armour reviews
Reviews of the first four Imperial Armour books:
Imperial Armour: Volume One – Imperial Guard and Imperial Navy review
Imperial Armour: Volume Two – Space Marines and Sisters of Battle review
Imperial Armour: Volume Three – The Taros Campaign review
Imperial Armour: Volume Four – The Anphelion Project review
For other Warhammer 40k stuff (including a brief primer on the background universe), check here.
England in Medieval Total War
“London bridge is burning down!” is my new battlecry, and, come to think of it, it’s a bad one because London’s one of my cities and I don’t want my bridges sinking into the Thames. [Continue Reading…]