Conspiracy Theorist
Townie
Similar to the Cop except: The conspiracy theorist may investigate ONE person per turn to attempt to discover if he is a member of the Illuminati.
The conspiracy theorist begins the game with a Skeleton Key. The Skeleton Key may be given to any other player. On any turn the player with the skeleton key is lynched, the skeleton key is lost. If the player giving the key is killed at night (by mob, vigilante, serial killer, etc.), the key is given as normal. If the player receiving the key is killed at night (by mob, vigilante, serial killer, etc.), the key is lost. If the key is EVER given to an Illuminati player, the key is lost.
To clarify
- ANY holder of the Skeleton Key may give it to another player. The CT starts with it. The key does not HAVE to be given to anybody.
- The skeleton key cannot be given to a person already in the dungeon.
- The skeleton key can only be used to free the holder from prison. In other words, if the Illuminati try to imprison Player X and Player X holds the key, then the Illuminati's action fails.